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4.0 Initiative: “Vision Industrie 4.0” – Virtual Reality, Augmented, and Assisted


Gartner as of late distributed its “Hype Cycle for Emerging Technologies 2016” and among umpteen intriguing discoveries – two findings have caught numerous techies consideration. The first is “Assisted Reality” which is gradually leaving the trough of thwarted expectation to join the subsequent innovation – ‘virtual reality’ on the ‘slope of edification’. This is where ventures begin finding more effective applications to profit by, where second and third-generation products show up availability from innovation suppliers and where more projects are supported (funded). Be that as it may, for the two last-mentioned Gartner still anticipates that another five to ten years to go before these get to be standard.

As far as wearables innovation/technology considered, there are endless popular expressions drifting around. Let’s take a gander at a few interpretations and some key descriptions for assisted reality, virtual reality, and several more along with the augmented reality.

Assisted Reality

Assisted reality is the idea of anticipating extra data into one’s vision field. A decent illustration can be head-up presentations in premium automobiles. With this sort of equipments one can look through his windscreen and see a consistent projection of current and permitted speed, additionally route guidelines, for example, where to turn next. One a person get accustomed to it, he generally needs it around because he can focus on the activity (traffic) looking at other screens and sign instruments. Despite the fact that this innovation is not totally new – it has been utilized for quite a long time as a part of military contender plane, it is presently affordable to a wider public.

In the illustration depicted over, a mounted projector is utilized as an assisted reality gadget. Yet, numerous different gadgets are accessible now, for example, smart glasses and cell phones. Smart glasses from Google, Vuzix, or Recon Instruments (as of late obtained by Intel), do likewise. The main contrast is that they are mobile based. One wears the smart glasses and get the data he requires while his head remains up. No compelling reason to take a gander at your PC or cell phone. Different variations with gadgets like cell phones or tablets utilize the camera. One take a gander at an object through his camera and the system behind can perceive the object and ready to show extra data, for example, route (navigation) directions and upkeep clues.

Augmented Reality

Augmented reality is time and again employed as a synonymous term to assisted reality (and shares the same acronym), however I would expand it beyond simply demonstrating added data. It renders 3- Dimensional objects in real-time into one’s field of vision. For instance, counting through the top of a machine and considering its internal component structure. Strictly speaking, ‘augmented’ (enlarged) data are much more advanced. A distinctive illustration, one may have encountered recently from the gaming domain – Pokémon GO.

Augmented reality can be conveyed by indistinguishable gadgets from said above – smartphone or tablet gadgets and smart glasses, yet, the equipment necessities on rendering execution are much higher in contrast with assisted reality.

Virtual Reality

Virtual reality contrasts considerably more from aforementioned assisted as well as augmented reality. The general idea is to demonstrate one a computer created virtual world which comes close to reality where one can engage self and even move around. This necessitates high rendering registering (computing) power. Generally, virtual reality can be envisioned utilizing computer displays, yet these days special headsets are utilized. Most celebrated sellers of virtual reality hardware are Oculus Rift (obtained by Facebook) or Samsung Gear. They need sensitive sensors to follow your head position along with the movements. This is valid for gaming, reenactments or for representation in development (construction) ventures.

Blended/Merged Reality

Blended and merged reality are mixes of augmented and virtual reality where virtual and real reality is combined or intermixed. Microsoft’s late item HoloLens can show holographic substance into one’s existence. Intel’s “Alloy” is another illustration where virtual and real reality is “converged” in a headset gadget with refined incorporated ‘real-sense tracking’.

Winding – up

Be that as it may, this is the ideal opportunity to approach these innovations in a considerably more efficient path under the umbrella of the ‘Industre 4.0’ practice. The company’s (technology giants) will focus on the initial step on ‘assisted reality’, as it guarantees the most evident advantages to an ‘associated workforce’ in field administration and manufacturing. With smart glasses one could – as a non-thorough rundown:

  • See and explore through work orders utilizing gestures or say spoken commands
  • Examine a standardized tag (barcode) to distinguish an object
  • Process a checklist while both hands stay free
  • Document a circumstance by taking a picture utilizing an implanted/embedded camera
  • Consult a remote expert by streaming a video from on-site
  • Get the relevant data for your on-site work

This way companies can bring a lot of innovation to its customers


Technology & “Future Of Work” – adds a new meaning to equilibrium

For over a few decades, we’ve been engrossed with including new tools into our business work processes. We extended correspondences beyond just email to now incorporate social networks along with the group chat. Today, in order to maintain the equipoise of the working environment we’ve gone mobile, and even cloud-based. Yet actually, as of late, little has actually shifted in the way we get work done. In reality, all we’ve truly done is fabricate layers on top of what we until now have. As a matter of fact, the change we are proceeding to notice is the kind that radically redefines how we serve, create, share as well as learn (discover). We’re probably moving to see it affect the tool sets we apply today in three noteworthy sections: user experience, context and collaboration.

Is it true that we are setting out toward a grid-like workspace? Will everybody be brandishing VR headsets in the workplace? Not bloody likely. Howbeit, the ordinary devices we utilize today — whether it’s cloud-based access, mobile or even email — will change as innovation develops (technology evolves). The projection is that the change will be constructive, expanding efficiencies and helping us get the work done as well as make business more profitable.

  1. Across Tools – CONTEXT is regarded as a universal taxonomy

Context vouchsafe the framework to all that we do. At workplace, even a mere telephone call has context. What’s more, Was an email sent to facilitate the call?; What is the output of the call? Or, Will there be a presentation to share? The tool sets we use these days can’t connect the context encompassing work in a way that is useable.

Today, discovering context requires backtracking through old emails or looking through perpetual blog posts to discover pertinent data. The invention of tomorrow can make an all inclusive scientific classification over all tools to guarantee that — when clients contact customers or back divisions makes spending plans — they can extricate all application contexts over a period. From messages (emails) to calendar entries to telephone calls, envision a dashboard that showcases everything without a moment’s delay.

  1. AI – Collaboration “Coordinated effort” Helps

Artificial Intelligence might be a trendy expression, however, it’s truly about helping cooperation. Surprisingly, our devices will really help us do things — not simply give redesigned renditions of the devices we as of now have. We’re already observing some of this in real life with Gmail proposing responses and CRM frameworks reminding us to contact clients we haven’t addressed in a while.

Smart tools and machine learning will facilitate us in two different ways: by filtering through data and making a move on our benefits. We’ve all experienced data over-burden or social weariness, to battle this, AI will help us organize and concentrate on the things that count most. Smart tools will make proposals, for example, “These are the clients you ought to contact today.”

Envision the Internet of Things (IoT) and collaboration convergence. An Apple camera on a tablet or watch could screen biological signs, such as heart rate and breathing, to figure out unique stress levels — or stunningly better, intrigue levels. On the off chance that instruments can utilize information as facets for data — like stress level, for example — the swarmed inbox could be sifted to demonstrate just those messages that don’t spike nervousness levels. In the event that the tool knew which contacts brought on stretch, it could channel the inbox as needs be.

  1. Virtual and Augmented Realities – UX (User Experience)

Today’s UX (user experience) is entirely straightforward. Indeed, we have mobile applications and responsive design (UX, UXD, UED or XD), yet generally, you click a symbol and collaborate with a program. The following stride from numerous vendors, is software that influences chatbots and make intelligent discussions that can assist individuals do things like plan occasions or discover lodgings without leaving an application. Additionally, a decisive change in experience is coming as augmented and virtual realities.

Take a gander at what we’ve realized in quite recently the previous couple of weeks with Pokémon Go. We’re not contemplating the following mobile application; rather, we’re wondering about how an intelligent application can immobilize a huge number of individuals in 48 hours. Envision gathering documents in 3D space. Virtual and augmented realities without bounds won’t be awkward as many foresee, yet rather, totally sensible (manageable) with data showed in a manner that will help us finish our work.

Functional Apps & the Future of Technology

It’s gratifying to see the fate of business related tools, yet, it’s entirely something else to imagine pragmatic applications. In what capacity will future innovation look in the operating environment, and how will these new realities affect the workforce? Today, we’re compelled by our PC screens — whether on cell phones or tablets. In an increased or virtual-reality world, there are no physical requirements.

We jabber (excitedly talk) about innovation, yet toward the day’s end, the most critical thing to recall is that none of this matters unless individuals are getting the business executed. Antiquated or new, unless innovation helps you work better, quicker, or with more precision, it’s futile. Context, intelligence, and UX must meet up in the center, and functional applications are vital. Where does innovation (engineering fit? As we move past the cloud — into augmented and virtual realities and IoT — work, as we probably are aware of it, is starting to vary.

Cover glass – 3D touch takings expected to surpass that of 2D by 2018

Touch and late advancements in touch detecting make smartphones more intelligent day by day. Along these lines, today nerds and others inquisitive smartphone users wish to know the touch market and every other moment subtle elements identified with it.

In this way, here are some details which might satisfy the inquisitiveness of the geeks. Today, cell phones are offered to the customers with a cover glass or say cover lens for displays alongside a touch panel to ensure the display and the touch system.

In mobile phones, these cover glasses come in various forms to oblige the design of the gadget. The form factors (structure variables) are described 2D, 2.5D, and 3D concurring the shape of the cover glass. Further, how the cover glass is overlaid over the display and touch system. In the technologically advancing aeon, smartphone makers are contending on form factors and fashionable design along with palm friendliness, and touch sensitivity for increasing their market capture & share. Due to increasing demand of attractive designs, phone makers are urging touch panel suppliers to create enhanced cover glass shapes.


The recent study shows the smartphone 3D cover glass shipments forecast. As per the estimation, in the year 2016, it is to increase to 47 million units, making up 3% of the business sector. Addedly, in the year 2017, the shipment would soar 112.8% to 100 million units, including 5.7% of the business sector. And, in the year 2018, it will grow to 63% to 163M units incorporating 7.9% of the business sector.


The expeditious development in the 3D cover glass demand is owing to the accompanying components:

  • Samsung Electronics has connected AMOLED expanded as an active-matrix organic light-emitting diode which is an adaptable on-cell touch to its best smartphone models, for example, Samsung Galaxy S and Galaxy Note series.
  • Samsung Display has too recently begun its flexible on-cell active-matrix organic light-emitting diode abbreviated as – AMOLED panels supply to Samsung Electronics and Vivo Communication Technology along with Xiaomi, Huawei Technologies, and Oppo Mobile Telecommunications. It is done with an end goal to extend the on-cell AMOLED display market.
  • Cell phone creators to hold a win-win position in the marketplace are differentiating their products by utilizing 3D cover glass rather than metal or plastic for the back spread.
  • Various other wireless technologies like wireless charging and NFC (near-field communication) in addition to multi-band support, have been embraced in mobile phones. As radio waves can go through glass more effortlessly than metal, so the glass has been favored for the back cover.
  • Apple has too announced to use flexible AMOLED display from its new model that is to be launched in 2017.

As far as revenue is concerned the 3D cover glass marketplace for cell phones is expected to touch $456 M & 12.8% market share until the end of the year 2016. The share will probably grow to 22.6% until the end of 2017 and 29.4% by the end of the year 2018, surpassing 2D cover glass.


Strangely, while on a revenue basis, the touch panel business sector is stagnant or declining y-o-y because of market immersion and intense competition, the cover glass industry is required to grow 0.1%, 6% and 11% in 2016, 2017 and 2018, respectively. The development might be driven by expanded appropriation of 2.5D and 3D cover glass. Meanwhile, benefits or say profits from the 2D cover glass will drop, in spite of the fact that shipments will stay high.

Dissimilar to 3D front cover glass, the 3D back cover glass can be connected to non-flexible displays. Thus, it is expected to expand significantly. All cell phone makers who are embracing 3D cover glass are required to have 2.5D front and 3D back cover glass combination.

Besides, if Apple receives flexible on-cell AMOLED displays by 2017, the 3D front page glass market will extend generously. By then, cover glass creators who are not equipped for delivering 3D cover glass will have gainfulness issues, as value rivalry will be fiercer in the 2D and 2.5D competitive business sector.

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